Stellaris what causes late game lag. i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. Stellaris what causes late game lag

 
 i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to ParadoxStellaris what causes late game lag  This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2

Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. But i played this game again after 2 years and spent a lot on DLC. 9. I also can't control the mousewheel speed from Windows, i. 5GHz processor, eight gigs of RAM. My favorite is watching fully formed citadels just spring magically to life in AI space. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. #3. It really depends on the CPU, so what CPU is in the laptop? Generally speaking core speed is more important than core count but there have been changes to improve multicore usage in past patches, so the more cores the better tooAt the beginning of a game with 5x primitives, Huge galaxy and x5 habitable worlds, 10-20 AI empires before 3. For example, selecting a 6/7 battleship. 7 (b1a8) and 2. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. Tried both vanilla and modded versions - issue persists in both versions. Having lots of small sectors should help with the lag. Great game, but ♥♥♥♥♥♥♥♥♥ how come they aren't stopping everything to solve it 3 years ago? There is nothing more urgent than this. Add a Comment. Lag is caused mostly by pops and pops calculations. The biggest remaining late game Performance killer is caused by free jobs. smaller maps is gonna be the easiest solution. < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. Originally posted by Bob Vanus: It's not graphics, the games multicore support is just shoddy. way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. Currently Im playing on a 1000 system game and Im on the year 2400. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. 3. The answer is simply none. Either way the issue itself is the specific number of. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. Description. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. 7 update, but when I loaded a late-game 2. The game will almost certainly resolve or become unplayably slow eventually. After the game is launched you can disconnect from the internet and it will play fine, although there may be some extra lag at the very first when the game tries to look for internet. sgagnon • 5 yr. Late game performance tips that work. Originally posted by mrdevin: it happends random it can happen ad the menu or ad the start of a game or even 20 mins into a game. Stellaris: "we are aware of the problems population can cause to late game" Modders: "so anyway, here is a planet with infinite population" Reply. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. It condenses jobs and pops into like 10 per planet, any more pops are converted. Razorblade Oct 18, 2022 @ 10:14am. These two are great for that. Anything to reduce lag or speed up mid- to late game Question I noticed the 3. However there appears to be an issue with 2. Turns out, it's because of more free jobs! 2. One way of solution was playing conqueror, and use a mod, that disables core sector limit. We have updated our Community Code of Conduct. When i restarted my PC and loaded a save speed went back to fast again. KaranSjett • 2 mo. Archived post. As the other poster said, I'd still suggest Gigastructures. Turning Gateways/wormholes down or off can help, per what evilgenius said. I got a i5 6600k ~ 4,4Ghz + 980ti. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. I managed to reduce lag by reducing the number of *habitable planets* and *primitives* to x0. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. The problem becomes much worse once gateways are introduced. Fix Late Game Lag. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. Aside from lowering habitable planets and galaxy size I have found the biggest improvement to be turning off gateways, wormholes, and the lcluster. 3. All of those bypasses cause such havoc during big wars with all or the calcs to determine fleet pathing. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. Mods make lag worse but base game as had tons of lag and people complain about base game lag. That means the less type of pops. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. I don't suggest changing pop growth stuff unless you know what you're doing. I wish I could go larger, but the creeping slowness is awful. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. No slowdowns or lag so far. 5. Small map size is better. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. Premium Powerups Explore Gaming. ii. When your late game becomes '15 seconds to pass a day', something is wrong because you would very likely give up instead of finishing it. After I unpause, the game lags, then my screen flashes back. Stellaris is going to lag no matter what your hardware is. The L gate lag is meant to be fixed in the latest beta which you can opt into via steam (right click stellaris in your library and select properties). In my test game, while in a system with a stack of all fleets, FPS goes from 9. The solution was to add a game setting to prevent being able to take it. I use a i7-6700 @ 4. which is definitely a contributing issue to performance slowdowns in those games. 6. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. #7. I have yet to play longer than about 2400 though because after absorbing FEs and destroying the unbidden portal (never seen another crisis) there is usually not much left to do. Turning down galaxy size helps a ton with performance. I prefer 2. 3. You’ll see a huge improvement. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. I honestly don't know how Paradox is going to solve this; every time it improves the AI the late-game lag problem gets worse, and the. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. Obviously xeno-compatibility would also compound on top of this. When I moved game to SSD they disappeared. #9. Tl;dr - fewer POPs additive over time in Vicky 3. Honestly, one of the reasons I have so much time in Stellaris is because it is so close to being truly great. And yes, always turn off Xeno-Compatibility as it is one of the number one causes of late game lag. In general performance slows down a good bit after 2375, so if you stick with default, you may never actually see endgame because you quit after it slows down. Baron Jukaga Loyalist Commander. Also don't make HUGE sectors. Whilst the CPU was being utilized. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Heavy use of both trading and gateway space station is also a recipe for maxing out CPU main thread's processing time. It's not game breaking, but it's quite annoying and definitely affects my experience negatively. 2400 is the default endgame, and 2400 is the point where lag really hits. So performance is complete shit on high core cpus that trade off some clock speed. The late game is by far the worst problem Stellaris currently has. I already use x1. An alternative partial solution to late-game lag. 144. I ships not being upgraded. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. Overall, it seems engine side. Yeah that’s the cause of lag. Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. . Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 5GHz processor, eight gigs of RAM. Jump to latest Follow Reply. Beyond that a faster processor is really all you can do. The Factorio dev team is amazing. That's why there's late-game lag. It's recently been discovered that it's the available jobs that cause slowness. 6 to 45 FPS. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. 9. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). Population is what causes game lag with how many calculations that run around them. Warp or hyperdrive only seems to reduce late game lag for me. Set habitable planets to the lowest. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. The real lategame issue isn't "Too few pops", it's "Too many jobs". Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without. Whatever the tick that does the majority of the game calculations causes a hiccup. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. You can tie the FPS to the refresh rate but double it or half it. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. Constantly opening/closing menus will slow down the game. Things like number of empires/planets feeds into those, but do not in and of themselves massively impact performance. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. Kill them all, to free your cpu. However, I think It's NOT the slowed growth per se. LostThyme •. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. So if you wanted to make lag as bad as possible by the end of the game, what sort of things would you do?I kept trying to neutron bombard using the Colossus but even bombarding quite a few enemy ecumenopolis words with 80-100+ pops each and it still didn’t make much of a dent at the endgame lag. For quire a few reasons: 1. HealMySoulPlz •. Vicky 3 should be able to avoid this due to the way POPs are modeled. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. So the gameplay loop would be: Play game normally Released in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. . Extended stellaris traditions, !expanded Starbase!. I have a high end gaming computer and the interface is responsive, but the fastest time setting has slowed down all the way to 1 day per 2 seconds. Download a mod that makes your graphics look like a 3 year old drew it. 5 seconds for the loop executions, then it'll run smooth for another . I deliberately turn it off because while fun causes huge lag in the hands of a player and only a bit less in the hands of the AI. There are some mods that help with the lag, but those mess up the already messed up AI. #8. Stuttering. Monthly lag. Mods can cause lag. New comments cannot be posted and votes cannot be cast. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. And the more pops there are the worse lag gets. And yes, it did significantly improve frames to delete their capitals. 1. My StellarStellaris mod can help a bit late game, but your video doesn't really show much lag so it might not help much. Premium Powerups Explore Gaming. The lag is also inconsistent between saves. All the other games I have run at the same speed or faster, but stellaris is 10x slower. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. Actually your CPU is not good enough to run this game without lag regardless of what you might think. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). Apparently late game lag isn’t caused by lots of pops, it’s caused by. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. So that means turning down the habitable world, primitives, and going for smaller galaxy sizes and lower empire count helps mitigate lag in the late game. Really enjoy long drawn out games where I can plan and micromanage. 7 update, but when I loaded a late-game 2. ago. 77 Badges. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). Late game lag aside, this is a separate issue that happens right from the beginning. 3. i was really looking forward to this update and the performance improvements but it. Your. Not 100 percent sure on this. There are. I imagine this may be an issue late, LATE game, but even then, considering what is going on in this game versus Stellaris. ago. 43 Badges. Stellaris is my. MrHappyFeet87 • Hive Mind • 10 days ago. Having a dozen of such fleets also makes fleet manager borderline unusable. 2 Drive = Late game was about the same as mid game, which was similar to early. Hi all, We've now released a hotfix, 3. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. Jump to latest Follow Reply. Solution? overclock the monitor to 75Hz and limit the fps on. Obviously xeno-compatibility would also compound on top of this. Open task manager and change the CPU view to logical processors. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. As has already been said, it creates a late game where you either live. This is a representation of time internal. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. ) but get over yourself PDX. I can't reproduce this with other games, including CK2 or EU IV. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. 5 seconds and lag again for . 3. The main solution I use is the one above. Bigger than medium is for supercomputers. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. I also keep fleetsizes around 100k which seems to help. Some of the causes of fleet selection lag, and how to deal with them. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. I find limiting the mods I use helps. Presapients Events (at least the vial box). The answer is simply none. ago. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. That's why there's late-game lag. 2. I've been getting this bug where mid to late-game, selecting a science ship triggers a huge lag spike which only goes away once you deselect the science ship. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. The main issue comes back to lag. 2. This should be standard in any player, sorry Gamer™ toolbox. Go to properties, and I think there’s a tab somewhere for overlay. Lag is caused mostly by pops and pops calculations. Tree Diagram May 14, 2016 @ 6:22pm. Reducing the number of habitable worlds is. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. -[Class Solidification]. So POP count keeps going up and up. iii. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. Disabling Xeno-Compatibility is a big one. They have tons of fleets and dont upgrade them and it makes the game lag. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. Now I only play max 400 system maps, but even on 400 stars I get lag very late endgame both for modded and unmodded games. 2 to 2. It is called late game lag for a reason. 6 playthrough in the new patch, the game got catastrophically slow. how do I beat endgame lag?Can cause significant lag in the mid-late game; Increased number of species; The benefits are not as immediately impactful as other ascension perks; Not recommended for players with lower-end systems;. 25 primitives. It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. #2. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. There have been reports of lag due to sector composition. I upgraded to a Ryzen 5 3600 a few months ago and since then even. It's the processor. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. 3. I was getting really tired of in-game lag on my 6-year old computer. Now the game performance is incredibly bad and game starts slowing down after 30 years. Very excited for the 2. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. Fubarp • 2 yr. sm303030 Feb 23 @ 7:21am. 2. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. It also helps (a smaller amount) to turn down the habitable worlds setting. The game actually calls it that specifically. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. Lategame lag unbearable. Causing a constant slowdown instead of a spike lagg. Kayden_II Banned. I thought it was just the planets having higher quality graphics or something - hence, more GPU power needed. Please find more details below. Duder Apr 8 @ 5:27pm. The game engine is designed to run on a single core, so if you wanna have good performance, you probably need good single core performance and a high frequency. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. For my i5-3450 Stellaris abuts in 1 core using only 63% of all CPU's power. My thinking is that all the late game lag is due to ♥♥♥♥ programming/engine not my i5 with a 1060 gpu. grinch12345 • 3 yr. The further into a save you get you will start to experience something known as late game lag. More pops = more lag. Subscribe. i know that, i was just saying that that was the only change on my system between earlier 2. I use mods, myself, but I understand that the game is not optimized for mods. The game is basically done, crisis handled, wars over, winning by 20k victory points. We also just started the save so the problem is not connected to it being late game or anything and I never had the game run this slowly, not even in my lategames with. I copied over the wormhole travel restrictions to the l-gate one. It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. I always found that game difficulty tends to buff early game AI, not late game. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible) the. The problem was improved somewhat in the current patch, and the new beta, whenever it launches, should help even more. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. , and factions the galaxy got the better performance gets. You can have a fancy CPU or GPU, but the games coding makes it worthless. Report. that late game lag is most prominent in large galaxies. I personally think, that Stellaris 2 will be released after EU5 and no earlier than HOI5, so a 2024 release date, which is around the same time between CK2 and CK3, is most plausible from my perspective. The problem is fairly regular for me in the late game. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. To fix Stellaris late game there need to be goals to work towards which naturally tend to end in a resolved-game state. 4 test branch fixes the worst of the stutter. That means the less type of pops. 0 I'd have no lag at all when opening the species page. It's a nearly decade old game running on a nearly 2 decade old engine. aka dont touch the mice. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. 3 the late game lag is hideous. sm303030 Feb 23 @ 7:21am. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. 5 seconds, then lag for . I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. This leaves the game CPU bound on a single core. , an. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). I don't have great hardware with a I7-4790K,. that's the first patch i experienced the late game slowdown as well, haven't tried on 2. Jul 21, 2022. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. 5 seconds. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Fix Late Game Lag. I did some digging around and found that some major causes of late game lag are large number of. Play on smaller galaxy sizes. #8. 1. These two mods combined bring Stellaris back to the performance it had before the Apocalypse update broke everything and ruined the game (which is to say the performance is still bad in the late game but bearable) and also fixes the broken Crisis AI (the AI breaks whenever it tries to use a Gateway or Wormhole - so the latter mod. i resume the game, and within 15 days it freezes. #1. The first time I faced annoying lag was as I described above and it was when interacting with the UI. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). The early game is fine. Fixing late-game lag. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. Try a no bypass run on a barred spiral. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…late game this can happen when border changes occur. RULE 5: A photo of a tweet proving this is true. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse.